How well does your proposal relate to what you actually did?
I had redrafted my proposal multiple times during the project – using it as an anchor to keep my work grounded and up to speed, though also allowing myself to develop my ideas and project accordingly.
Did your proposal help give your project direction? How so?
Writing my proposal helped me a lot when I was still trying to pinpoint what exactly I would be basing my project on, and narrowed down how I would explain it in a few sentences, which I needed a lot, since I struggled to explain my project to my tutors and peers once asked.
What changes did you make to your proposal and why?
At different points I had to adjust my proposal (and overall project) based on time limitations and having to scrap elements of my final work. Though I’m a little disappointed because I was not able to complete as much work as I wanted, I’m still happy with my final product as I felt I had generated enough fair work as a whole.
RESEARCH & CONTEXT
What ideas and inspiration did you get from your research?
I got many ideas concerning colour schemes, general aesthetics, and mood/tone – I was given many opportunities and choices from my research, and led me to the final results that I am greatly proud of.
How did your research influence the development of your project work?
My project was originally quite narratively heavy, but as I progressed with my research I found that I wanted to focus a lot more on the visual aspect of my concepts as well as their use – rather than their relevance to game mechanics and plot changes.
Do you think you researched widely enough or in enough depth?
In areas like choosing my media and creating my actual designs, yes. I feel like I’ve especially developed enough artist research and watercolour research for continuous work/learning/inspiration/etc, however maybe my original proposed research into dystopian/utopian societies and their portrayal in popular media.
What is your work about?
My project was a concept art project, based on the idea of a possible future 80 years from now (Hence the name ‘2100’). I also used this project to further develop my skills in creating concept art and some general drawing and watercolour skills.
How did your ideas develop and change?
Originally my project was quite big, as I hoped to make multiple environment, object, and character designs, that would link together through a narrative. Over time, and as I found I was only able to fully illustrate and complete only a fraction of what I hoped I would create, my project became less of a video game design project, and more of a world-building themed project.
How well did the work you produced communicate the ideas behind your project?
I feel that my ‘final works’ (a series of illustrations that were displayed alongside my sketchbooks in our summer show) communicated my designs and their purpose clearly, both through text and visual context. My research and concepts aren’t the best they could have been as I am still learning, but in the timeframe of FMP I think I made good progress, especially considering the development of my work since the first project of GIGA less than a year ago.
How well did you plan and evidence your planning for the project?
I’d say that my planning was well evidenced through my sketchbook and blog, as they show my thought project alongside my skills development and gathered research.
How did this help you prepare and manage your time?
I normally struggle with keeping time and working quickly, however I found that my performance and completion time for my work was much faster, which, although I still need to improve, was a great addition to my confidence about the results of FMP as a whole.
What English and Maths skills did you use/improve with your project work or photography skills?
My creative-writing skills have somewhat grown, as well as my interest in it. FMP also gave me a great opportunity to leap forward with writing professionally, with our proposals, research examples, and of course, this evaluation.
PRODUCTION AND TECHNIQUES
What new techniques (eg. Camera work or photoshop) did you learn/experiment with?
I experimented a lot with media – such as watercolour – for my project, as I wanted to involve colour in my work as an important feature (as I usually work monochrome).
Did you push yourself to try new things?
Working with colour is an area I’m not really experienced in, so working on it over my FMP was fun and actually really eye-opening. I’m making plans to continue working with colour and specific materials such as watercolours and acrylic inks.
Did you learn anything from your peers?
I talked with a few of my peers about colour theory and using water-based media on multiple occasions, and we had traded information we could use to further our skills together. During this time I wish I had asked my peers for feedback on my work more, as I hadn’t received an awful lot of feedback that I felt was very helpful or useful.
How consistently did you evaluate throughout your project?
There were a few periods of time where I went back over my work quite late. This has happened with previous projects, but my FMP seemed to go a bit more evenly and smoothly in terms of the timing of my blog posts. I also wrote short evaluations throughout my sketchbooks’ annotations.
What forms of evaluation did you use?
I released blog posts on my GIGA blog, and through annotations in my sketchbooks. I think that they are relatively well written, and much more clear and professional than my annotations in my work from previous projects.
How did you use peer and tutor feedback on your work to help you evaluate your progress?
I didn’t receive a lot of feedback from my tutors, which disappoints me to a degree, as I was hoping to use their advice over my project. However, my peers and I exchanged advice and constructive criticism at least once per working week, and while we were working at home.
How did this change your ideas/work? Give examples.
I used some of the advice given to me to alter my designs and project purpose – one example that I can clearly think of was to pay more attention to “the little things” in my designs, both in visual detail and in their everyday uses/purposes. As this was given to me fairly early on in the project, I managed to use it as a big part of my project, leading me to veer away from a narrative project, which I think was a good turn to take.
Overall, I’d say that my FMP was a huge success in terms of advancing my skills and gathering research that would be helpful to me in the future, as well as a leap forward in my time management and idea generation. However, I think maybe gathering feedback and research was better in previous projects than in this one, as (although artist research did help me with my ‘final pieces’ a lot) I don’t think I did enough for the rest of my project. I am considering either choosing a similar project idea for my next year at college after strengthening my skills a bit more, or choosing something that may be more within my comfort zone, as to create a final collection of pieces, research, and more that is more impressive and that I would be content with – although, despite only achieving a fraction of what I had initially hoped, I am massively happy with my work and proud of myself for pulling through.
I’m so happy to have been part of the summer show for year 1 Pre-Degree students, and I’m honoured to have the public come in and look at all of our work together. However, something that I’m not very pleased about is the organisation and presentation of our work, as everyone was quite cramped up and space between peers wasn’t fairly allocated. At one point, I had to reorganise my display as I had noticed no-one was looking through my sketchbooks and folders, as I couldn’t open anything or spread anything out due to being squished up into a small space.
In our next year, when we have the opportunity to share our work again to the public, I hope that we are able to fully utilise the classroom space, enable us all to display as much work as possible, and create an amazing show of our progress and skills.